INT

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Revision as of 21:02, 22 March 2024 by Alby007 (talk | contribs) (Created page with "Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following: *Increase of MATK (See chart below) **Bonus to minimum MATK every 7 INT **Bonus to maximum MATK every 5 INT *INT-based MDEF +1 (approximately) *Maximum SP +1%. *SP restoration items effectiveness +1% *Every 6 INT: natural SP regeneration +1 *Alchemists: brewing success rate +0.05% (half the benefits of DEX of LUK) *Resistance vs. the foll...")
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Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following:

  • Increase of MATK (See chart below)
    • Bonus to minimum MATK every 7 INT
    • Bonus to maximum MATK every 5 INT
  • INT-based MDEF +1 (approximately)
  • Maximum SP +1%.
  • SP restoration items effectiveness +1%
  • Every 6 INT: natural SP regeneration +1
  • Alchemists: brewing success rate +0.05% (half the benefits of DEX of LUK)
  • Resistance vs. the following Status Effects:
    • Blind: -2/3% chance from being inflicted, -1/15 second duration
    • Sleep: -1% chance from being inflicted
    • Chaos: -2/3% chance from being inflicted

MATK chart:

Total INT Min Max
1 1 1
2 2 2
3 3 3
4 4 4
5 5 6
6 6 7
7 8 8
8 9 9
9 10 10
10 11 14
11 12 15
12 13 16
13 14 17
14 18 18
15 19 24
16 20 25
17 21 26
18 22 27
19 23 28
20 24 36
21 30 37
22 31 38
23 32 39
24 33 40
25 34 50
Total INT Min Max
26 35 51
27 36 52
28 44 53
29 45 54
30 46 66
31 47 67
32 48 68
33 49 69
34 50 70
35 60 84
36 61 85
37 62 86
38 63 87
39 64 88
40 65 104
41 66 105
42 78 106
43 79 107
44 80 108
45 81 126
46 82 127
47 83 128
48 84 129
49 98 130
50 99 150
Total INT Min Max
51 100 151
52 101 152
53 102 153
54 103 154
55 104 176
56 120 177
57 121 178
58 122 179
59 123 180
60 124 204
61 125 205
62 126 206
63 144 207
64 145 208
65 146 234
66 147 235
67 148 236
68 149 237
69 150 238
70 170 266
71 171 267
72 172 268
73 173 269
74 174 270
75 175 300
Total INT Min Max
76 176 301
77 198 302
78 199 303
79 200 304
80 201 336
81 202 337
82 203 338
83 204 339
84 228 340
85 229 374
86 230 375
87 231 376
88 232 377
89 233 378
90 234 414
91 260 415
92 261 416
93 262 417
94 263 418
95 264 456
96 265 457
97 266 458
98 294 459
99 295 460
100 296 500
Total INT Min Max
101 297 501
102 298 502
103 299 503
104 300 504
105 330 546
106 331 547
107 332 548
108 333 549
109 334 550
110 335 594
111 336 595
112 368 596
113 369 597
114 370 598
115 371 644
116 372 645
117 373 646
118 374 647
119 408 648
120 409 696
121 410 697
122 411 698
123 412 699
124 413 700
125 414 750
Total INT Min Max
126 450 751
127 451 752
128 452 753
129 453 754
130 454 806
131 455 807
132 456 808
133 494 809
134 495 810
135 496 864
136 497 865
137 498 866
138 499 867
139 500 868
140 540 924
141 541 925
142 542 926
143 543 927
144 544 928
145 545 986
146 546 987
147 588 988
148 589 989
149 590 990
150 591 1050

Every 100 SP will provide 1 more SP regenerated during natural regeneration state. You gain 1 INT-based MDEF for every 1 INT you increase. INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first.

  • The calculation to see actual SP increased with every 1 INT is: Total SP = Base SP + [Base SP * (INT * 0.01)]
  • The calculation to see actual SP regenerated naturally with every 6 INT is: Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1
  • The calculation to see actual SP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)]
  • The calculation to see actual MATK rate: Min MATK = (INT + [INT / 7]^2) ~ Max MATK = (INT + [INT / 5]^2)

INT specific: