Sanctuary
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
File:Sanctuary.png Sanctuary Skill Info | |
Type: | Active Skill |
Levels: | 10 |
SP Cost: | 12 + 3*SkillLV |
Cast Time: | 5 sec |
Cast Delay: | None |
Duration: | 1 + 3*SkillLV sec |
Target: | Ground |
Range: | 9 cells |
Element: | Holy |
Catalyst: | 1 Blue Gemstone |
Prerequisites | |
Heal (Lv1) |
Skill Description
- Requires 1 Blue Gemstone
Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-Undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at Maximum HP.
Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6 + 2 * SkillLV, the maximum number of valid damage targets is equal to 3 + SkillLV.
The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely.
Valid targets are determined by the following priority:
- Player with Current HP less than Maximum HP.
- Non-Undead property/Demon family monsters with Current HP less than Maximum HP.
- Undead property and Demon family monsters.
Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Duration (seconds) | 4 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 |
Number of targets | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
HP healed per wave | 100 | 200 | 300 | 400 | 500 | 600 | 777 | 777 | 777 | 777 |
SP cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
Other Notes
RenatusRO:
- Skill will heal 3,333 per tick past level 6, or 300 per skill level per tick below level 6.
Upgrades
None
Obtained Via
None
Priest · High Priest | |
---|---|
2nd Class Skills |
Aspersio · B.S Sacramenti · Gloria · Impositio Manus · Increase SP Recovery · Kyrie Eleison · Lex Aeterna · Lex Divina · Mace Mastery · Magnificat · Magnus Exorcismus · Recovery · Redemptio · Resurrection · Safety Wall · Sanctuary · Slow Poison · Suffragium · Turn Undead |
Transcendent Skills |
Assumptio · Basilica · Meditatio · Mana Recharge |