Triple Attack

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Revision as of 18:50, 25 March 2024 by Nyarla (talk | contribs) (Created page with "{{Template:ChangedSkills |skillType = Passive |skillLvl = 10 |skillReq = Dodge (Lv5) |skillCast = Instant |skillDelay = 1 sec |skillEffect = Attacks 3 times with increased damage. Higher skill level decreases chance of occurrence although increases damage. In the same manner as the Thief's Double Attack skill, Triple Attack gives the user the chance to perform Triple Attack when attacking normally (without the use of skills). But this skill dif...")
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This skill's information has been altered on one of the servers.
Please see the "Other" section listed in the table shown below to read details about this change.
File:Triple Attack.png Triple Attack Skill Info
Type: Passive Skill
Levels: 10
SP Cost: None
Cast Time: Instant
Cast Delay: 1 sec
Duration: None
Target: None
Range: None
Element: None
Catalyst: None
Prerequisites
Dodge (Lv5)

Skill Description

Attacks 3 times with increased damage. Higher skill level decreases chance of occurrence although increases damage. In the same manner as the Thief's Double Attack skill, Triple Attack gives the user the chance to perform Triple Attack when attacking normally (without the use of skills).

But this skill differs from the Thief's Double Attack in many key regards. The delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike. This means that damage bonuses from modifiers and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.

Therefore, even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.

The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.

LevelPerform Chance+ATK
129%120%
228%140%
327%160%
426%180%
525%200%
624%220%
723%240%
822%260%
921%280%
1020%300%

Other Notes

RenatusRO:

  • Will no longer activate during the time period where the Monk/Champion can use Combo skills.

Upgrades

None

Obtained Via

Monk  · Champion
2nd Class
Skills
Absorb Spirits · Asura Strike · Blade Stop · Body Relocation · Call Spirits · Chain Combo · Combo Finish · Critical Explosion · Dodge · Finger Offensive · Investigate · Iron Hand · Ki Explosion · Ki Translation · Spirits Recovery · Steel Body · Triple Attack
Transcendent
Skills
Chain Crush Combo · Dangerous Soul Collect · Tiger Knuckle Fist · Raging Palm Strike