Increase Recuperative Power

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Revision as of 08:45, 26 March 2024 by Nyarla (talk | contribs) (Created page with "{{Template:Skills |skillType = Passive |skillLvl = 10 |skillEffect = Heals {{Formula|(5 * SkillLV) + (Maximum HP * 0.002 * SkillLV)}} HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by {{Formula|(10 * SkillLV)%}} (Cumulative with the increase from VIT). <table class="wikitable"> <tr><th>Level</th><th>HP / 10 seconds</th><th>Healing Items Efficiency</th> </tr><tr> <td>1</td><td>5 + (0.2% of Max HP)</td><td>110%</td> </t...")
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None Increase Recuperative Power Skill Info
Type: Passive Skill
Levels: 10
SP Cost: None
Cast Time: None
Cast Delay: None
Duration: None
Target: None
Range: None
Element: None
Catalyst: None
Status Icon: None
Prerequisites
None

Skill Description

Heals (5 * SkillLV) + (Maximum HP * 0.002 * SkillLV) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10 * SkillLV)% (Cumulative with the increase from VIT).

LevelHP / 10 secondsHealing Items Efficiency
15 + (0.2% of Max HP)110%
210 + (0.4% of Max HP)120%
315 + (0.6% of Max HP)130%
420 + (0.8% of Max HP)140%
525 + (1.0% of Max HP)150%
630 + (1.2% of Max HP)160%
735 + (1.4% of Max HP)170%
840 + (1.6% of Max HP)180%
945 + (1.8% of Max HP)190%
1050 + (2.0% of Max HP)200%

Other Notes

On all servers, this skill is unchanged and retains the original effect.

Upgrades

None

Obtained Via

None

External Links

Swordman
Skills Auto Berserk · Bash · Endure · Fatal Blow · Increase Recuperative Power · Magnum Break · Moving HP Recovery · Provoke · Sword Mastery · Two-Handed Sword Mastery
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Swordman Bash · Endure · Increase Recuperative Power · Magnum Break · Provoke · Sword Mastery
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