Revision as of 08:56, 26 March 2024 by Nyarla(talk | contribs)(Created page with "{{Class |jobName=Merchant |jobType=First |jobBase=Novice |changesAt=Alberta |skills=10 |skillPoints=61 |questSkills=3 |str=5 |agi=1 |vit=4 |int=1 |dex=5 |luk=2 |overview= 250px|right|{{PAGENAME}} Deal with a hope... Born in a wealthy merchant family, he/she was taught that everything in life is about money. Thinking that an easy fortune is awaiting, he/she decides to join the other adventurers gathered by King Tristan 3rd. He/she has...")
Born in a wealthy merchant family, he/she was taught that everything in life is about money. Thinking that an easy fortune is awaiting, he/she decides to join the other adventurers gathered by King Tristan 3rd. He/she has many different skills to utilize in selling items, as well as the ability to carry more items in the cart. There is also the skill Mammonite, which uses precious money and does damage that well meets the value of the money being used.
Description
Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.
Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.
After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a Blacksmith or an Alchemist at Job levels 40 to 50.
Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its VIT and AGI variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high DEX and LUK, as well as INT in the case of Alchemists.