VIT: Difference between revisions
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(Created page with "Vitality: Each point of VIT provides the following: *Maximum HP +1% *approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT) *Resistance vs. the following Status Effects: **Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown) **Curse: dereases duration (exact value unknown) **Poison: -1% chance from being inflicted, decreases duration (exact value unknown) **Silence: -1% chance from being inflicted, -1% duration...") |
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*HP Recovery | *HP Recovery | ||
*[[DEF]] | *[[DEF]] | ||
*[[MDEF | *[[MDEF]] | ||
*Healing Items | *Healing Items | ||
*[[Status Effects]] | *[[Status Effects]] |
Latest revision as of 21:00, 22 March 2024
Vitality: Each point of VIT provides the following:
- Maximum HP +1%
- approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)
- Resistance vs. the following Status Effects:
- Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown)
- Curse: dereases duration (exact value unknown)
- Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
- Silence: -1% chance from being inflicted, -1% duration
- Stun: -1% chance from being inflicted, -1% duration
- Effectiveness from healing items +2%
- Every 2 VIT: Soft MDEF +1 (?)
- Every 5 VIT: HP regeneration rate +1
The VIT-based DEF is not particularly useful at late levels (due to calculation being Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value), but it still doesn't negate the fact it grants you much higher HP and great efficiency from healing items.
- The calculation to see actual HP increased with every 1 VIT is: Total HP = [Base HP * (VIT * 0.01)]
- The calculation to see actual HP regenerated naturally with every 5 VIT is: Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]
- The calculation to see actual HP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]. For more information on the subject, see Restoration Items.
VIT specific:
- Max HP
- HP Recovery
- DEF
- MDEF
- Healing Items
- Status Effects