VIT: Difference between revisions

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(Created page with "Vitality: Each point of VIT provides the following: *Maximum HP +1% *approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT) *Resistance vs. the following Status Effects: **Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown) **Curse: dereases duration (exact value unknown) **Poison: -1% chance from being inflicted, decreases duration (exact value unknown) **Silence: -1% chance from being inflicted, -1% duration...")
 
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*HP Recovery
*HP Recovery
*[[DEF]]
*[[DEF]]
*[[MDEF|mDEF]]
*[[MDEF]]
*Healing Items
*Healing Items
*[[Status Effects]]
*[[Status Effects]]

Latest revision as of 21:00, 22 March 2024

Vitality: Each point of VIT provides the following:

  • Maximum HP +1%
  • approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)
  • Resistance vs. the following Status Effects:
    • Bleeding: -1% chance from being inflicted, decreases duration (exact value unknown)
    • Curse: dereases duration (exact value unknown)
    • Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
    • Silence: -1% chance from being inflicted, -1% duration
    • Stun: -1% chance from being inflicted, -1% duration
  • Effectiveness from healing items +2%
  • Every 2 VIT: Soft MDEF +1 (?)
  • Every 5 VIT: HP regeneration rate +1

The VIT-based DEF is not particularly useful at late levels (due to calculation being Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value), but it still doesn't negate the fact it grants you much higher HP and great efficiency from healing items.

  • The calculation to see actual HP increased with every 1 VIT is: Total HP = [Base HP * (VIT * 0.01)]
  • The calculation to see actual HP regenerated naturally with every 5 VIT is: Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]
  • The calculation to see actual HP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]. For more information on the subject, see Restoration Items.

VIT specific: