Perfect Dodge: Difference between revisions

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(Created page with "''Also known as '''Lucky Dodge'''''. == Description == Every character starts with a value of 1. 10 luk increases your Perfect Dodge by 1. * Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. * It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him. * Flee therefore triggers after the fact that a player lucky dodg...")
 
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== Description ==
== Description ==
Every character starts with a value of 1.
Every character starts with a value of 1.
10 [[luk]] increases your Perfect Dodge by 1.
10 [[Stats#LUK|LUK]] increases your Perfect Dodge by 1.
* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
* It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
* It is calculated before [[Stats#FLEE|FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
* It does not work against skill attacks, traps, or magic.
* It does not work against skill attacks, traps, or magic.

Latest revision as of 16:56, 31 March 2024

Also known as Lucky Dodge.

Description

Every character starts with a value of 1. 10 LUK increases your Perfect Dodge by 1.

  • Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
  • It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
  • Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
  • It does not work against skill attacks, traps, or magic.
  • This overrides (potential) critical hits.
  • Does not have a cap. Thus, 100% Lucky Dodge is possible.

Note

  • Homunculus' flee is similar to this, as it is not reduced by the mob effect.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal. (verify?)

Changes

Loki

  • Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)