Perfect Dodge: Difference between revisions
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== Description == | == Description == | ||
Every character starts with a value of 1. | Every character starts with a value of 1. | ||
10 [[ | 10 [[Stats#LUK|LUK]] increases your Perfect Dodge by 1. | ||
* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. | * Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. | ||
* It is calculated before [[ | * It is calculated before [[Stats#FLEE|FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him. | ||
* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect. | * Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect. | ||
* It does not work against skill attacks, traps, or magic. | * It does not work against skill attacks, traps, or magic. |
Latest revision as of 16:56, 31 March 2024
Also known as Lucky Dodge.
Description
Every character starts with a value of 1. 10 LUK increases your Perfect Dodge by 1.
- Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
- It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
- Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
- It does not work against skill attacks, traps, or magic.
- This overrides (potential) critical hits.
- Does not have a cap. Thus, 100% Lucky Dodge is possible.
Note
- Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Calculation
var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD; LUCKY_MOD : Sum of modifiers
LUCKY is assumed to be accurate to one decimal. (verify?)
Changes
Loki
- Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)