Sealed Shrine: Difference between revisions
(Created page with "{{Repeatable|cooldown=<center><font color="#008B8B">This quest or instance has a 12 Hour cooldown period.</font></center>}} {{Template:QuestInfo | levelreq = 70 | partyreq = 2+ People | qreward = Headgear Creation (See Rewards) }} 1. At St. Capitolina Abbey, enter the building at (prt_monk 192, 170). Inside, your Party leader must speak with Friar Patrick (monk_test 309, 146). 2. After asking to enter, the party must wait for the insta...") |
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| qreward = Headgear Creation (See [[Sealed Shrine Quest#Rewards|Rewards]]) | | qreward = Headgear Creation (See [[Sealed Shrine Quest#Rewards|Rewards]]) | ||
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1. At St. Capitolina Abbey, enter the building at (prt_monk 192, 170). Inside, your Party leader must speak with Friar Patrick (monk_test 309, 146). | 1. At St. Capitolina Abbey, enter the building at (prt_monk 192, 170). Inside, your Party leader must speak with Friar Patrick (monk_test 309, 146). |
Latest revision as of 09:43, 25 April 2024
Requirements | |
Base Level: | 70 |
---|---|
Job Level: | None |
Class: | None |
Party: | 2+ People |
Item(s) (Consumed): | None |
Item(s) (Not Consumed): | None |
Zeny: | None |
Quest Prerequisite(s): | None |
Quest Corequisite(s): | None |
Rewards | |
Items: | None |
Base EXP: | None |
Job EXP: | None |
1. At St. Capitolina Abbey, enter the building at (prt_monk 192, 170). Inside, your Party leader must speak with Friar Patrick (monk_test 309, 146).
2. After asking to enter, the party must wait for the instance to be created. The party will have 5 minutes to enter the dungeon, or else the dungeon will be destroyed. If the dungeon is destroyed, the party may request another one immediately. A party may leave the shrine, but they must return to the shrine in 5 minutes. The party will have 4 hours to finish the dungeon. After the instance expires, the party leader will be unable to create a new instance for 12 hours.
- Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again using the shortcut Alt+B.
3. Once inside, talk to the Falling Grave NPC to begin the quest in the Shrine (141, 221). Snatch, Teleport/Fly Wings, Safety Wall and Assumptio are disabled in the dungeon.
- Dungeon Monsters
- 40 Wraith Dead
- 40 Flame Skull
- 20 Khalitzburg
- 40 Skeleton General
- 30 Evil Druid
- 30 Wind Ghost
- 20 Lude
- 10 Banshee
- 20 Ancient Mimic
- 40 Zombie Master
Monsters do not respawn here, but do give Experience and Drops. Experience is also lost upon death on both levels of the dungeon.
4. Talk to the Falling Graves. The correct one will give a pendant. Any party member may receive the pendant, and he/she can go back to the Falling Grave at Sealed Catacomb (141, 221).
5. Return the Pendant of Spirit to the first Falling Grave. The NPC will instruct you to meet him in the center of the Catacomb.
6. Now talk to the Soul of Ancient Hero in the middle of the map. He will require 1 representative of the party to get 10 Essence of Fires. He will also require each member of the party to have 1 Token of Apostle. You will have 1 hour to finish his task.
- Essence of Fire are obtained from Torches.
- Token of Apostle are obtained automatically by killing any monster named Apostle of Baphomet.
- If the party leader disconnects, respawns, or otherwise leaves the dungeon while collecting Fire Essence, the Soul of Ancient Hero will no longer correctly recognize the party leader, and the quest cannot be continued.
7. After returning with the items, Soul of Ancient Hero will open the portal to the second floor. The portal can be found at the lower right side of the floor.
8. Once on the second floor, talk to The Main Altar to summon Baphomet. Baphomet is invulnerable to your attacks.
9. The Soul of Ancient Hero will tell you of seals that will weaken Baphomet. He will instruct you to go to 5 seal locations on the map. The locations are: 2 o'clock, 4 o'clock, 8 o'clock, 10 o'clock and the middle (above The Main Altar). The light blue dots show the locations of the seals.
10. Baphomet must be brought to the seal and the seal must be activated to weaken Baphomet. Upon activating a seal, your party has a few seconds to damage Baphomet. The Soul of Ancient Hero will tell your party which seal to activate next. The party member who activates a seal will be stone cursed for approximately 30 seconds. It is during this time that the other party members must attack and damage Baphomet. The party member who activates a seal cannot activate two seals in a row. Thus, a party must have a rotation for members who will activate seals.
- Warning: If triggered by a player (by standing in an area near the exits to the outer path), mobs of monsters will spawn near them. At 5 minute intervals, the trigger is reset. These can make it difficult to drag Baphomet around and should be killed as soon as possible after they spawn.
- Note: the 5 min timer is independent of the spawn actually being activated. for example, it is possible to active the spawn point at 4 min 59 sec, and then again at 5 min 1 sec, yielding two mobs in the space of 2 seconds
Note: On Floor 2, there is a small chance that a Specialty Goods Shop is spawned when you enter. This shop will sell special items for certain prices.
Rewards
Upon killing Baphomet, one can gather items to make the headgear, Baphomet Horns. Required to make the Baphomet Horns are:
1. With a Cursed Baphomet Doll in your inventory, speak with Friar Patrick,
2. Speak with Rust Blackhand (prt_monk 261,91) with the following items to make a Baphomet Horns.
- 1 Cursed Baphomet Doll
- 1 Magestic Goat
- 30 Crystal of Darkness
- 50 Fragment of Darkness
- 990,000 Zeny