Artistry and Crafting System/Tailoring: Difference between revisions

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|Increases damage with [[Critical]]s by 50%
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!Above Combo + [[File:Alligator_Leather_Hat.gif]] [[Alligator Leather Hat]]
!Above Combo + [[File:Alligator_Hat.gif]] [[Alligator Leather Hat]]
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|Increases damage with [[Critical]]s by 100%
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Latest revision as of 21:02, 9 April 2024


Overview

Tailoring is part of the new Artistry and Crafting System. For information about the system in general, see the specified page. The following is a guide to get you started on tailoring:

  • Warp to Alberta, and walk to the Southern middle area. Search around and you'll find the Tailoring Guild (Located around 135, 80).
  • Speak to Tailoring Master, and accept the invite to practice some Tailoring. Speak to her again and she will inform you of some work orders. You can complete these work order to earn Denarius, a type of currency used to buy higher skill level books. Since this is also crafting, you can gain skill levels by crafting the items for the work order.
  • When accepting a work order, it tells you the items required to fill it. Keep repeating the process of crafting items for the order until you reach a 5 level marker. Every 5 Skill Levels will make the master give you a new work order. For information on what work orders are for what skill level, see the table below.
  • Speak to the Tailoring Loom in the same area, and trade it items required for the crafted product. each time you craft items, you earn experience for your skill level. After creating the items, you can return to the Tailoring Master who will give you denarius for the work order
  • Repeat the process of obtaining work orders, leveling, and crafting to advance in your craft. At any point, you may start crafting weapons and/or armors. The higher level you are in a craft, the better success chance you will have, so if you are level 10, you will have close to no chance at succeeding in making a "Cashmere" level item. For a list of items you can forge that are non-work order crafts, see below under book crafting and weapon/equipment crafting.
  • You need a new Tailoring Guide every 10 level to continue leveling your tailoring skill. Intermediate at 10, Advanced at 20, and Journeymen's at 30 respectively.
  • You can buy Tailoring Guides from the Tailoring Shop. You can also buy an Artisan's Charm to increase your crafting success.
  • A message "Your tailoring skill has increased slightly." or "Your tailoring skill is now level _!" to let you know that your Tailoring level increased.
  • You may speak to the Crafting Master to be told what your current crafting level is.
  • NOTE: Don't wear Incantation Samurai Card or any other cards that will make you lose HP, or the cast will be interrupted and you will lose your items during crafting!!


Crafting Ingredients

Work Order Crafting

Skill Level Crafted Item Denarius Earned Ingredient 1 Ingredient 2
0-4 1 or 2 Repaired Bandage 1 1 Rotten Bandage 1 White Potion
5-9 1 or 2 Repaired Clothes 2 1 Tattered Clothes 1 White Potion
10-14 1 or 2 Repaired Prison Uniform 3 1 Worn-out Prison Uniform 1 White Potion
15-19 1 or 2 Repaired White Cloth 4 1 High Priest Cast Armor 1 White Potion
20-24 1 or 2 Repaired Kimono 5 Worn-Out Kimono 1 White Potion
25-29 1 or 2 Sea Otter Fleece 6 1 Sea-Otter Fur 1 White Potion
30-34 1 or 2 Course Black Fabric 7 1 Black Hair 1 White Potion
35-40 1 or 2 Tiger Fur 8 1 Tiger Skin 1 White Potion

Book Crafting

Required Book Crafted Item Ingredient 1 Ingredient 2 Ingredient 3
Basic Tailoring Guide 1 or 2 Flax Fibre 1 Large Jellopy 2 Stem 1 Fibre Comb
1 or 2 Flax Threads 1 Spool 2 Flax Fibre 1 Distaff
1 or 2 Flax Cloth 1 Mushroom Spore 2 Flax Threads 1 Weft
1 or 2 Bonded Leather 1 Ectoplasm 3 Animal Skin 1 Lime
5 or 10 Bonded Leather Lacing 1 Glistening Coat 1 Bonded Leather 1 Leather Knife
 
Intermediate Tailoring Guide 1 or 2 Wool Fibre 1 Large Jellopy 2 Fluff 1 Fibre Comb
1 or 2 Wool Thread 1 Spool 2 Wool Fibre 1 Distaff
1 or 2 Wool Cloth 1 Mushroom Spore 2 Wool Thread 1 Weft
1 or 2 Alligator Leather 1 Ectoplasm 3 Anolian Skin 1 Lime
5 or 10 Alligator Skin Lacing 1 Glistening Coat 1 Alligator Leather 1 Leather Knife
 
Advanced Tailoring Guide 1 or 2 Satin Fibre 1 Large Jellopy 2 Cobweb 1 Fibre Comb
1 or 2 Satin Thread 1 Spool 2 Satin Fibre 1 Distaff
1 or 2 Satin Cloth 1 Mushroom Spore 2 Satin Thread 1 Weft
1 or 2 Dragon Leather 1 Ectoplasm 3 Dragon Skin 1 Lime
5 or 10 Dragon Skin Lacing 1 Glistening Coat 1 Dragon Leather 1 Leather Knife
 
Journeymens' Tailoring Guide 1 or 2 Cashmere Fibre 1 Large Jellopy 2 Soft Wool 1 Fibre Comb
1 or 2 Cashmere Thread 1 Spool 2 Cashmere Fibre 1 Distaff
1 or 2 Cashmere Cloth 1 Mushroom Spore 2 Cashmere Thread 1 Weft
1 or 2 Demon Leather 1 Ectoplasm 3 Demon Skin 1 Lime
5 or 10 Demon Skin Lacing 1 Glistening Coat 1 Demon Leather 1 Leather Knife

Weapon/Equipment Crafting

Crafted Item Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5 Ingredient 6
Bonded Leather Sandals 1 Flax Threads 10 Bonded Leather Lacing 4 Bonded Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Bonded Leather Suit 1 Flax Threads 5 Bonded Leather Lacing 7 Bonded Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Bonded Leather Cloak 1 Flax Threads 5 Bonded Leather Lacing 5 Bonded Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Bonded Leather Hat 1 Flax Threads 15 Bonded Leather Lacing 6 Bonded Leather 1 Sewing Needle 1 Bobbin 1 Tallow
 
Alligator Leather Sandals 1 Wool Thread 10 Alligator Skin Lacing 4 Alligator Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Alligator Leather Suit 1 Wool Thread 5 Alligator Skin Lacing 7 Alligator Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Alligator Leather Cloak 1 Wool Thread 5 Alligator Skin Lacing 5 Alligator Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Alligator Leather Hat 1 Wool Thread 15 Alligator Skin Lacing 6 Alligator Leather 1 Sewing Needle 1 Bobbin 1 Tallow
 
Dragon Leather Sandals 1 Satin Thread 10 Dragon Skin Lacing 4 Dragon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Dragon Leather Suit 1 Satin Thread 5 Dragon Skin Lacing 7 Dragon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Dragon Leather Cloak 1 Satin Thread 5 Dragon Skin Lacing 5 Dragon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Dragon Leather Hat 1 Satin Thread 15 Dragon Skin Lacing 6 Dragon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
 
Demon Leather Sandals 1 Cashmere Thread 10 Demon Skin Lacing 4 Demon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Demon Leather Suit 1 Cashmere Thread 5 Demon Skin Lacing 7 Demon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Demon Leather Cloak 1 Cashmere Thread 5 Demon Skin Lacing 5 Demon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
Demon Leather Hat 1 Cashmere Thread 15 Demon Skin Lacing 6 Demon Leather 1 Sewing Needle 1 Bobbin 1 Tallow
 
Flax Shoes 1 Flax Threads 2 Flax Cloth 1 Sewing Needle 1 Bobbin 1 Starch
Flax Vest 1 Flax Threads 3 Flax Cloth 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Flax Hood 1 Flax Threads 2 Flax Cloth 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Flax Hat 2 Flax Threads 2 Flax Cloth 1 Sewing Needle 1 Bobbin 1 Starch
 
Tweed Shoes 1 Wool Thread 2 Wool Cloth 1 Sewing Needle 1 Bobbin 1 Starch
Tweed Vest 1 Wool Thread 3 Wool Cloth 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Tweed Hood 1 Wool Thread 2 Wool Cloth 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Tweed Hat 2 Wool Thread 2 Wool Cloth 1 Sewing Needle 1 Bobbin 1 Starch
 
Satin Shoes 1 Satin Thread 2 Satin 1 Sewing Needle 1 Bobbin 1 Starch
Satin Vest 1 Satin Thread 3 Satin 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Satin Hood 1 Satin Thread 2 Satin 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Satin Hat 2 Satin Thread 2 Satin 1 Sewing Needle 1 Bobbin 1 Starch
 
Cashmere Shoes 1 Cashmere Thread 2 Cashmere 1 Sewing Needle 1 Bobbin 1 Starch
Cashmere Vest 1 Cashmere Thread 3 Cashmere 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Cashmere Hood 1 Cashmere Thread 2 Cashmere 1 Sewing Needle 1 Bobbin 1 Fabric Softener
Cashmere Hat 2 Cashmere Thread 2 Cashmere 1 Sewing Needle 1 Bobbin 1 Starch


Dismantling

At any time, a player can trade in a completed equipment / weapon to the Clothing Dismantler (Located at 149, 85 in Alberta). By dismantling an item, you can receive some of the basic ingredients back. Just like crafting, you can receive the normal amount of items, or if your lucky, double the normal amount. Depending on the item you try to dismantle, you get specific ingredients back. Such items include:


Set Bonuses

Each set has an extra bonus given to the user when certain pieces are worn. These come from the Garment/Armor/Footgear set, and the Garment/Armor/Footgear/Headgear set. The set including the headgear doubles the set bonus from the other set. The numbers given below are the total bonuses given with the described set in use.

Flax Set :

Flax Shoes + Flax Hood + Flax Vest Max HP + 5000
Above Combo + Flax Hat Max HP + 10000

Tweed Set :

Tweed Shoes + Tweed Hood + Tweed Vest Reduce damage from magic attacks by 20%
Above Combo + Tweed Hat Reduce damage from magic attacks by 40%

Satin Set :

Satin Shoes + Satin Hood + Satin Vest Reduce Magic Reflected Damage by 9%
Above Combo + Satin Hat Reduce Magic Reflected Damage by 18%

Cashmere Set :

Cashmere Shoes + Cashmere Hood + Cashmere Vest Resistance to Earth, Wind, Water and Fire + 15%
Above Combo + Cashmere Hat Resistance to Earth, Wind, Water and Fire + 30%

Bonded Leather Set :

Bonded Leather Sandals + Bonded Leather Cloak + Bonded Leather Suit Adds a 4% chance to drain HP. (Amount drained depends on other gears/cards)
Above Combo + Bonded Leather Hat Adds a 8% chance to drain HP. (Amount drained depends on other gears/cards)

Alligator Set :

Alligator Leather Sandals + Alligator Leather Cloak + Alligator Leather Suit Increases damage with Criticals by 50%
Above Combo + Alligator Leather Hat Increases damage with Criticals by 100%

Dragon Set :

Dragon Leather Sandals + Dragon Leather Cloak + Dragon Leather Suit Ignores 50% of the enemies' Defense
Above Combo + Dragon Leather Hat Ignores 100% of the enemies' Defense

Demon Set :

Demon Leather Sandals + Demon Leather Cloak + Demon Leather Suit 15% Chance to ignore short ranged attack damage.
Above Combo + Demon Leather Hat 30% Chance to ignore short ranged attack damage