Violent Gale
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
File:Violent Gale.png Violent Gale Skill Info | |
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 50-2*skillLV |
Cast Time: | 5 sec |
Cast Delay: | None |
Duration: | SkillLV minutes |
Target: | Ground |
Range: | 2 cells |
Element: | Wind Property |
Catalyst: | 1 Yellow Gemstone |
Prerequisites | |
Lightning Loader (Lv2) |
Skill Description
In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
+Wind Element Damage (%) | 10 | 14 | 17 | 19 | 20 |
+Flee Rate | 3 | 6 | 9 | 12 | 15 |
SP Cost | 48 | 46 | 44 | 42 | 40 |
Duration (min) | 1 | 2 | 3 | 4 | 5 |
Other Notes
RenatusRO:
- The Flee increase is now 30 * skill level when standing in it with wind armor.
Upgrades
None
Obtained Via
None