Violent Gale
Jump to navigation
Jump to search
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
File:Violent Gale.png Violent Gale Skill Info | |
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 50-2*skillLV |
Cast Time: | 5 sec |
Cast Delay: | None |
Duration: | SkillLV minutes |
Target: | Ground |
Range: | 2 cells |
Element: | Wind Property |
Catalyst: | 1 Yellow Gemstone |
Prerequisites | |
Lightning Loader (Lv2) |
Skill Description
In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
+Wind Element Damage (%) | 10 | 14 | 17 | 19 | 20 |
+Flee Rate | 3 | 6 | 9 | 12 | 15 |
SP Cost | 48 | 46 | 44 | 42 | 40 |
Duration (min) | 1 | 2 | 3 | 4 | 5 |
Other Notes
RenatusRO:
- The Flee increase is now 30 * skill level when standing in it with wind armor.
Upgrades
None
Obtained Via
None