Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following:
- Increase of MATK (See chart below)
- Bonus to minimum MATK every 7 INT
- Bonus to maximum MATK every 5 INT
- INT-based MDEF +1 (approximately)
- Maximum SP +1%.
- SP restoration items effectiveness +1%
- Every 6 INT: natural SP regeneration +1
- Alchemists: brewing success rate +0.05% (half the benefits of DEX of LUK)
- Resistance vs. the following Status Effects:
- Blind: -2/3% chance from being inflicted, -1/15 second duration
- Sleep: -1% chance from being inflicted
- Chaos: -2/3% chance from being inflicted
MATK chart:
Total INT |
Min |
Max
|
1 |
1 |
1
|
2 |
2 |
2
|
3 |
3 |
3
|
4 |
4 |
4
|
5 |
5 |
6
|
6 |
6 |
7
|
7 |
8 |
8
|
8 |
9 |
9
|
9 |
10 |
10
|
10 |
11 |
14
|
11 |
12 |
15
|
12 |
13 |
16
|
13 |
14 |
17
|
14 |
18 |
18
|
15 |
19 |
24
|
16 |
20 |
25
|
17 |
21 |
26
|
18 |
22 |
27
|
19 |
23 |
28
|
20 |
24 |
36
|
21 |
30 |
37
|
22 |
31 |
38
|
23 |
32 |
39
|
24 |
33 |
40
|
25 |
34 |
50
|
|
Total INT |
Min |
Max
|
26 |
35 |
51
|
27 |
36 |
52
|
28 |
44 |
53
|
29 |
45 |
54
|
30 |
46 |
66
|
31 |
47 |
67
|
32 |
48 |
68
|
33 |
49 |
69
|
34 |
50 |
70
|
35 |
60 |
84
|
36 |
61 |
85
|
37 |
62 |
86
|
38 |
63 |
87
|
39 |
64 |
88
|
40 |
65 |
104
|
41 |
66 |
105
|
42 |
78 |
106
|
43 |
79 |
107
|
44 |
80 |
108
|
45 |
81 |
126
|
46 |
82 |
127
|
47 |
83 |
128
|
48 |
84 |
129
|
49 |
98 |
130
|
50 |
99 |
150
|
|
Total INT |
Min |
Max
|
51 |
100 |
151
|
52 |
101 |
152
|
53 |
102 |
153
|
54 |
103 |
154
|
55 |
104 |
176
|
56 |
120 |
177
|
57 |
121 |
178
|
58 |
122 |
179
|
59 |
123 |
180
|
60 |
124 |
204
|
61 |
125 |
205
|
62 |
126 |
206
|
63 |
144 |
207
|
64 |
145 |
208
|
65 |
146 |
234
|
66 |
147 |
235
|
67 |
148 |
236
|
68 |
149 |
237
|
69 |
150 |
238
|
70 |
170 |
266
|
71 |
171 |
267
|
72 |
172 |
268
|
73 |
173 |
269
|
74 |
174 |
270
|
75 |
175 |
300
|
|
Total INT |
Min |
Max
|
76 |
176 |
301
|
77 |
198 |
302
|
78 |
199 |
303
|
79 |
200 |
304
|
80 |
201 |
336
|
81 |
202 |
337
|
82 |
203 |
338
|
83 |
204 |
339
|
84 |
228 |
340
|
85 |
229 |
374
|
86 |
230 |
375
|
87 |
231 |
376
|
88 |
232 |
377
|
89 |
233 |
378
|
90 |
234 |
414
|
91 |
260 |
415
|
92 |
261 |
416
|
93 |
262 |
417
|
94 |
263 |
418
|
95 |
264 |
456
|
96 |
265 |
457
|
97 |
266 |
458
|
98 |
294 |
459
|
99 |
295 |
460
|
100 |
296 |
500
|
|
Total INT |
Min |
Max
|
101 |
297 |
501
|
102 |
298 |
502
|
103 |
299 |
503
|
104 |
300 |
504
|
105 |
330 |
546
|
106 |
331 |
547
|
107 |
332 |
548
|
108 |
333 |
549
|
109 |
334 |
550
|
110 |
335 |
594
|
111 |
336 |
595
|
112 |
368 |
596
|
113 |
369 |
597
|
114 |
370 |
598
|
115 |
371 |
644
|
116 |
372 |
645
|
117 |
373 |
646
|
118 |
374 |
647
|
119 |
408 |
648
|
120 |
409 |
696
|
121 |
410 |
697
|
122 |
411 |
698
|
123 |
412 |
699
|
124 |
413 |
700
|
125 |
414 |
750
|
|
Total INT |
Min |
Max
|
126 |
450 |
751
|
127 |
451 |
752
|
128 |
452 |
753
|
129 |
453 |
754
|
130 |
454 |
806
|
131 |
455 |
807
|
132 |
456 |
808
|
133 |
494 |
809
|
134 |
495 |
810
|
135 |
496 |
864
|
136 |
497 |
865
|
137 |
498 |
866
|
138 |
499 |
867
|
139 |
500 |
868
|
140 |
540 |
924
|
141 |
541 |
925
|
142 |
542 |
926
|
143 |
543 |
927
|
144 |
544 |
928
|
145 |
545 |
986
|
146 |
546 |
987
|
147 |
588 |
988
|
148 |
589 |
989
|
149 |
590 |
990
|
150 |
591 |
1050
|
|
Every 100 SP will provide 1 more SP regenerated during natural regeneration state. You gain 1 INT-based MDEF for every 1 INT you increase. INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first.
- The calculation to see actual SP increased with every 1 INT is: Total SP = Base SP + [Base SP * (INT * 0.01)]
- The calculation to see actual SP regenerated naturally with every 6 INT is: Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1
- The calculation to see actual SP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)]
- The calculation to see actual MATK rate: Min MATK = (INT + [INT / 7]^2) ~ Max MATK = (INT + [INT / 5]^2)
INT specific: