Magnum Break
None Magnum Break Skill Info | |
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 30 |
Cast Time: | Instant |
Cast Delay: | None |
Duration: | None |
Target: | Self |
Range: | 5x5 cells |
Element: | Fire property, Splash Damage, 2 cells |
Catalyst: | None |
Status Icon: | None |
Prerequisites | |
Bash (Lv5) |
Skill Description
5x5 cells, Fire property splash attack with ATK of (100 + 20 * SkillLV)% and a +10 * SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. After usage, it adds a 20% Fire elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
It is a common misconception that Magnum Break endows weapons with the Fire property during its ten second after-use buff. Magnum Break in actuality adds damage: an additional 20% damage that is of Fire property is gained on top of all normal attacks for ten seconds (means, if you have normal neutral attack for example, only this portion of bonus will be affect by enemy/player attribute).
- Status effects from cards and weapons can be transfered through Magnum Break.
- The added damage in Fire element ignores defense. It is also calculated into every hit of Magnum Break (at level 10, Magnum Break will do (250% + (20% * 250%)) = 300% damage, but 1/6th of that damage will be of Fire property and bypass defense).
- Since some skills are forced aways to Neutral, the 20% of Fire element bonus is forced to neutral also.
Level | ATK | HP Cost | Accuracy Bonus |
---|---|---|---|
1 | 120% | 20 | 110% |
2 | 140% | 20 | 120% |
3 | 160% | 19 | 130% |
4 | 180% | 19 | 140% |
5 | 200% | 18 | 150% |
6 | 220% | 18 | 160% |
7 | 240% | 17 | 170% |
8 | 260% | 17 | 180% |
9 | 280% | 16 | 190% |
10 | 300% | 16 | 200% |
Other Notes
On all servers, this skill is unchanged and retains the original effect.
Upgrades
None
Obtained Via
- File:32705.gif Turtle General Shield - 3% chance to cast level 10 when attacking.
- File:4305.gif Turtle General Card - 3% chance to cast level 10 when attacking.
- File:25540.gif Turtle General Card (Donated) - 3% chance to cast level 10 when attacking.
- File:4084.gif Marine Sphere Card - Enables use of Level 3 when equipped.
Swordman | |
---|---|
Skills | Auto Berserk · Bash · Endure · Fatal Blow · Increase Recuperative Power · Magnum Break · Moving HP Recovery · Provoke · Sword Mastery · Two-Handed Sword Mastery |
Super Novice | ||
---|---|---|
Skills | Acolyte | Angelus · Aqua Benedicta · Blessing · Cure · Decrease Agility · Demon Bane · Divine Protection · Heal · Increase Agility · Pneuma · Ruwach · Signum Crusis · Teleportation · Warp Portal |
Archer | Attention Concentrate · Owl's Eye · Vulture's Eye | |
Mage | Cold Bolt · Fire Ball · Fire Bolt · Fire Wall · Frost Diver · Increase SP Recovery · Lightning Bolt · Napalm Beat · Safety Wall · Sight · Soul Strike · Stone Curse · Thunder Storm | |
Merchant | Discount · Enlarge Weight Limit · Identify · Mammonite · Overcharge · Pushcart · Vending | |
Swordman | Bash · Endure · Increase Recuperative Power · Magnum Break · Provoke · Sword Mastery | |
Thief | Detoxify · Envenom · Hiding · Increase Dodge · Steal |