Class & Skill Changes

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These are the list of skills that have modified effects in RenatusRO

Lord Knight

  • Berserk: When using this skill, Enchant Deadly Poison is Cancelled.
  • Spear Mastery: The attack bonus has been increased. (+6 without Peco, +8 with peco)
  • Bowling Bash: Skill damage has been reduced. New formula is (100+30*SkillLV)%, or 400% at level 10 instead of 500%. 400% Damage pertains to when both hits are landed on the enemy, if only 1 hit is landed on the enemy then the percent damage taken is 200% not 400%.
  • Spiral Pierce: The after cast delay has been reduced (.8 seconds at L5). Weight effect on the damage has been doubled.
  • Sword Mastery: The attack bonus has been increased. (50 level max)
  • Two-Handed Sword Mastery: The attack bonus has been increased to max level 50

Paladin

  • Devotion: Skill will now effect players within 30 levels of the casting player.
  • Gospel: Damage to enemies will do up to 33,333 damage every 10 sec. The possible stat bonus has been increased to +30.
  • Pressure: Pressure will now do 2500 plus 1500 times skill level damage, or 10,000 at level 5. Skill will have a self limited delay equal to its natural delay (Lv1: 2 sec, Lv2: 2.5 sec, Lv3: 3 sec, Lv4: 3.5 sec, Lv5: 4 sec)
  • Sacrifice: It will do 4.5% of your max HP in damage base (6.3% at level 5) and drain 4.5% of your max HP.
  • Shield Boomerang: The damage bonus from refine has been increased from 10 to 100.
  • Shield Chain: The damage bonus from refine has been increased from 10 to 100.
  • Spear Mastery: The attack bonus has been increased. (+6 without Peco, +8 with peco)
  • Sword Mastery: The attack bonus has been increased. (50 level max)
  • Two-Handed Sword Mastery: The attack bonus has been increased to max level 50

High Wizard

  • Amplify Magic Power: When used on non PvP, GvG or Battlegrounds maps, Amplify Magic Power will last the full 30 seconds instead of 1 spell cast.(Note : The Amplify Magic effect will wear after 1 skill on a PvP/GvG/Battlegrounds map regardless of where the user was when they cast Amplify Magic Power.)
  • Fire Pillar: Will not have effect on Land Protector. (Note : the skill will proc and the Fire Pillar will be shown, but it can not be triggered while land protector is active.)
  • Napalm Vulcan: The aftercast delay on this skill has been doubled and can no longer be reduced.
  • Quagmire: This skill will not affect friendly players on GvG maps.
  • Soul Strike: The maximum number of hits in Soul Strike has been increased to 6 at Lv10.

Professor

  • Deluge: The HP increase is now 15%, 19%, 22%, 24%, and 25% respectively, based on skill level when standing in it with water armor.
  • Land Protector: This skill is now level selectable instead of always using the highest level that you currently know.
  • Mind Breaker: This skill will now effect Hard MDef rather than Soft MDef. In addition it will reduce Hard MDef by 20%
  • Soul Strike: The maximum number of hits in Soul Strike has been increased to 6 at Lv10.
  • Violent Gale: The Flee increase is now 30 * skill level when standing in it with wind armor.
  • Volcano: The Atk increase is now (100 * skill level) when standing in it with fire armor.

Sniper

  • Arrow Shower: Increased damage by (2.5% x SkillLV) for a total of 150% at level 10.
  • Attention Concentrate: The level of Attention Concentrate cast will be equal to the level plus half of the level of Volture's Eye
  • Beast Strafing: Skill will now apply to Beasts and Insects, as well as Fish and Plants. The effect of STR on this skill has been capped at 150. Any str higher than that won't add additional damage.
  • Blitz Beat: Skill will no longer be affected by Pneuma. Dex will have ten times and Int four times more of an effect on output damage([DEX] + [INT] x 2 + 3 x Steel Crow SkillLV + 40) x 2)
  • Double Strafing: Double Strafe's formula has changed to 100% + 11*(skill_lv - 1)% per arrow. At level 10, assuming both arrows hit, the change is from 380% to 398%
  • Falcon Assault: The DEX and INT modifiers have been doubled. Skill will no longer be affected by Pneuma or Reverse Tatami. The after-cast delay of this skill has decreased by a sixth.
  • True Sight: When used, Hit will increase by 5 per skill level, rather than 3. When used, Critical rate will increase by 2 per skill level, rather than 1

Bard & Dancer

  • A Drum on the Battlefield: Attack bonus is doubled. (+300 at Level 5 instead of +150)
  • A Poem of Bragi: The effect of Int on After-Cast Delay is reduced to (Int/25)%
  • A Whistle: Flee incrased is tripled (+3 per skill level, instead of +1)
  • Arrow Vulcan: Attack modifier has been changed to an additional 150% per level. The max attack is now 1700%.
  • Attention Concentrate: The level of Attention Concentrate cast will be equal to the level plus half of the level of Volture's Eye
  • Arrow Shower: Increased damage by (2.5% x SkillLV) for a total of 150% at level 10.
  • Dissonance: Decreased Tick Time 3 -> 1
  • Double Strafing: Double Strafe's formula has changed to 100% + 11*(skill_lv - 1)% per arrow. At level 10, assuming both arrows hit, the change is from 380% to 398%
  • Fortune's Kiss: Critical bonus has been doubled. (+2 per skill level instead of +1)
  • Humming: Hit increased is tripled (+6 per level instead of +2)
  • Musical Strike: Increased damage ATK is now (275 + 25 * SkillLV)%.
  • Scream: Skill will now inflict Stone Curse, rather than Stun.
  • Tarot Card of Fate: The Chariot: Deals 20,000 DEF-ignoring damage. Randomly destroys one piece of armor. The Devil: Deals DEF-ignoring 66,666 damage, halves ATK and MATK for 30 seconds, and causes Curse. The Tower: Deals DEF-ignoring 44,444 damage.
  • Throw Arrow: Increased damage. ATK increase is (275 + 25 * SkillLV)%.
  • Ugly Dance: The SP Drained has been tripled.
  • Wink of Charm: Increased chance of Confusion status from 0.7% to 7%

Whitesmith