Call Spirits
None Call Spirits Skill Info | |
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 8 |
Cast Time: | 1 sec |
Cast Delay: | None |
Duration: | 600 sec |
Target: | Self |
Range: | None |
Element: | None |
Catalyst: | None |
Status Icon: | None |
Prerequisites | |
Iron Hand (Lv2) |
Skill Description
Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with Holy element that never misses. The cast is uninterruptable. This skill is required to activate many of the Monk skills, as many require Spirit Spheres to perform.
The ATK gained from Spirit Spheres is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of Spirit Spheres summoned on them) if there is no percentage-reduction in effect in the opposition's favour (i.e. target is a player wearing a shield that allows them to take -30% from Demi-Human)
Spirit Spheres can be transferred by the use of the skill Ki Translation.
Level | Limit of Spirit Spheres Summoned |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
Other Notes
On all servers, this skill is unchanged and retains the original effect.
Upgrades
None
Obtained Via
Greatest General Card - 0.2% chance of auto casting Level 5. [Acolyte Class] 2% chance increase.
Monk · Champion | |
---|---|
2nd Class Skills |
Absorb Spirits · Asura Strike · Blade Stop · Body Relocation · Call Spirits · Chain Combo · Combo Finish · Critical Explosion · Dodge · Finger Offensive · Investigate · Iron Hand · Ki Explosion · Ki Translation · Spirits Recovery · Steel Body · Triple Attack |
Transcendent Skills |
Chain Crush Combo · Dangerous Soul Collect · Tiger Knuckle Fist · Raging Palm Strike |