Sandman

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Revision as of 10:41, 26 March 2024 by Nyarla (talk | contribs) (Created page with "{{Template:Skills |skillType = Active |skillLvl = 5 |skillReq = Flasher (Lv1) |skillSpCost = 12 |skillTarget = Ground |skillRange = 3 cells |skillAttType = None |skillCast = Instant |skillDelay = None |skillDur = 180 - 30*SkillLV sec |skillCost = 1 {{ItemLink |id=1065 |name=Trap}} |skillEffect =*''Requires 1 Trap'' A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an {{Formula|(40 + 10...")
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None Sandman Skill Info
Type: Active Skill
Levels: 5
SP Cost: 12
Cast Time: Instant
Cast Delay: None
Duration: 180 - 30*SkillLV sec
Target: Ground
Range: 3 cells
Element: None
Catalyst: 1 Trap
Status Icon: None
Prerequisites
Flasher (Lv1)

Skill Description

  • Requires 1 Trap

A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an (40 + 10 * SkillLV)% chance of being affected by "Sleep" (duration depends on SkillLV).

A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.

If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.

Skill LevelTrap DurationSleep Chance (%)
1150 sec50
2120 sec60
390 sec70
460 sec80
530 sec90

Other Notes

On all servers, this skill is unchanged and retains the original effect.

Upgrades

None

Obtained Via

None

Hunter  · Sniper
2nd Class
Skills
Ankle Snare · Beast Bane · Beast Strafing · Blast Mine · Blitz Beat · Claymore Trap · Detecting · Falconry Mastery · Flasher · Freezing Trap · Land Mine · Phantasmic Arrow · Remove Trap · Sandman · Shockwave Trap · Skid Trap · Spring Trap · Steel Crow · Talkie Box
Transcendent
Skills
True Sight · Falcon Assault · Sharp Shooting · Wind Walk