Claymore Trap
Jump to navigation
Jump to search
This skill's information has been altered on one of the servers. Please see the "Other" section listed in the table shown below to read details about this change. |
File:Claymore Trap.png Claymore Trap Skill Info | |
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 15 |
Cast Time: | Instant |
Cast Delay: | None |
Duration: | 20*SkillLV sec |
Target: | Ground |
Range: | 3 cells |
Element: | Fire Property |
Catalyst: | 2 Trap |
Prerequisites | |
Shockwave Trap (Lv1), Blast Mine (Lv1) |
Skill Description
- Requires 1 Trap
A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75 + DEX / 2) * (1 + INT / 100)* SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.
Skill Level | Trap Duration |
---|---|
1 | 20 sec |
2 | 40 sec |
3 | 60 sec |
4 | 80 sec |
5 | 100 sec |
Other Notes
RenatusRO:
- Traps have increased hp / damage
- The effect of INT on the damage has been increased
Upgrades
None
Obtained Via
None
Hunter · Sniper | |
---|---|
2nd Class Skills |
Ankle Snare · Beast Bane · Beast Strafing · Blast Mine · Blitz Beat · Claymore Trap · Detecting · Falconry Mastery · Flasher · Freezing Trap · Land Mine · Phantasmic Arrow · Remove Trap · Sandman · Shockwave Trap · Skid Trap · Spring Trap · Steel Crow · Talkie Box |
Transcendent Skills |
True Sight · Falcon Assault · Sharp Shooting · Wind Walk |